| 000 | 01253cam a2200253 a 4500 | ||
|---|---|---|---|
| 005 | 20230110151025.0 | ||
| 008 | 131117s2009 maum b a001 0 eng | ||
| 010 | _a2008-041726 | ||
| 020 |
_a0262062682 _c(hardcover : alk. paper) |
||
| 020 |
_a9780262062688 _c(hardcover : alk. paper) |
||
| 035 | _a(OCoLC)259715996 | ||
| 050 | 4 |
_aGV1230 _b.F53 2009 |
|
| 100 | 1 |
_aFlanagan, Mary, _d1969- |
|
| 245 | 1 | 0 |
_aCritical play : _bradical game design / _cMary Flanagan. |
| 260 |
_aCambridge, Mass. : _bMIT Press, _c2009. |
||
| 300 |
_avii, 353 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. [293]-317) and index. | ||
| 505 | 0 | _aIntroduction to critical play -- Playing house -- Board games -- Language games -- Performative games and objects -- Artists' locative games -- Critical computer games -- Designing for critical play. | |
| 520 | _aMary Flanagan examines alternative games--games that challenge the accepted norms embedded within the gaming industry--and argues that games designed by artists and activists are reshaping everyday game culture.--Publisher's description. | ||
| 650 | 0 | _aArt and popular culture. | |
| 650 | 0 |
_aGames _xDesign and construction. |
|
| 650 | 0 |
_aGames _xSociological aspects. |
|
| 942 | _2lcc | ||
| 999 |
_c67131 _d67131 |
||