000 01545cam a2200253 a 4500
005 20230110151010.0
008 131117s2012 maum b a001 0 eng
010 _a2011-040567
020 _a0262017350
_c(hardcover : alk. paper)
020 _a9780262017350
_c(hardcover : alk. paper)
035 _a(OCoLC)758973619
050 0 0 _aT385
_b.G658 2012
100 1 _aGortler, Steven J.
_q(Steven Jacob),
_d1966-
245 1 0 _aFoundations of 3D computer graphics /
_cSteven J. Gortler.
260 _aCambridge, MA :
_bMIT Press,
_cc2012.
300 _a273 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references (p. 267-270) and index.
505 0 0 _g1.
_tIntroduction --
_g2.
_tLinear --
_g3.
_tAffine --
_g4.
_tRespect --
_g5.
_tFrames in graphics --
_g6.
_tHello world 3D --
_g7.
_tQuaternions (a bit technical) --
_g8.
_tBalls, track and arc --
_g9.
_tSmooth interpolation --
_g10.
_tProjection --
_g11.
_tDepth --
_g12.
_tFrom vertex to pixel --
_g13.
_tVarying variables (tricky) --
_g14.
_tMaterials --
_g15.
_tTexture mapping --
_g16.
_tSampling --
_g17.
_tReconstruction --
_g18.
_tResampling --
_g19.
_tColor --
_g20.
_tWhat is ray tracing? --
_g21.
_tLight (technical) --
_g22.
_tGeometric modeling, basic intro --
_g23.
_tAnimation, not even an introduction --
_gappendix A.
_tHello world 2D --
_gappendix B.
_tAffine functions.
650 0 _aComputer graphics.
650 0 _aThree-dimensional display systems.
776 1 _cElectronic resource
_z9780262306652.
856 4 1 _uhttp://mitpress-ebooks.mit.edu/product/foundations-3d-computer-graphics
942 _2lcc
999 _c66906
_d66906