| 000 | 01545cam a2200253 a 4500 | ||
|---|---|---|---|
| 005 | 20230110151010.0 | ||
| 008 | 131117s2012 maum b a001 0 eng | ||
| 010 | _a2011-040567 | ||
| 020 |
_a0262017350 _c(hardcover : alk. paper) |
||
| 020 |
_a9780262017350 _c(hardcover : alk. paper) |
||
| 035 | _a(OCoLC)758973619 | ||
| 050 | 0 | 0 |
_aT385 _b.G658 2012 |
| 100 | 1 |
_aGortler, Steven J. _q(Steven Jacob), _d1966- |
|
| 245 | 1 | 0 |
_aFoundations of 3D computer graphics / _cSteven J. Gortler. |
| 260 |
_aCambridge, MA : _bMIT Press, _cc2012. |
||
| 300 |
_a273 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. 267-270) and index. | ||
| 505 | 0 | 0 |
_g1. _tIntroduction -- _g2. _tLinear -- _g3. _tAffine -- _g4. _tRespect -- _g5. _tFrames in graphics -- _g6. _tHello world 3D -- _g7. _tQuaternions (a bit technical) -- _g8. _tBalls, track and arc -- _g9. _tSmooth interpolation -- _g10. _tProjection -- _g11. _tDepth -- _g12. _tFrom vertex to pixel -- _g13. _tVarying variables (tricky) -- _g14. _tMaterials -- _g15. _tTexture mapping -- _g16. _tSampling -- _g17. _tReconstruction -- _g18. _tResampling -- _g19. _tColor -- _g20. _tWhat is ray tracing? -- _g21. _tLight (technical) -- _g22. _tGeometric modeling, basic intro -- _g23. _tAnimation, not even an introduction -- _gappendix A. _tHello world 2D -- _gappendix B. _tAffine functions. |
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 | _aThree-dimensional display systems. | |
| 776 | 1 |
_cElectronic resource _z9780262306652. |
|
| 856 | 4 | 1 | _uhttp://mitpress-ebooks.mit.edu/product/foundations-3d-computer-graphics |
| 942 | _2lcc | ||
| 999 |
_c66906 _d66906 |
||