| 000 | 00971cam a2200301 a 4500 | ||
|---|---|---|---|
| 005 | 20230110145549.0 | ||
| 008 | 100429s2010 cc m b a001 0 eng | ||
| 015 |
_aGBA981613 _2bnb |
||
| 020 | _a0596159854 (pbk.) | ||
| 020 | _a9780596159856 (pbk.) | ||
| 040 |
_aUKM _cUKM _dBTCTA _dBWX _dIF9 _dYDXCP _dTXA _dCOO _dC#P _dCIN |
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| 042 | _apcc | ||
| 050 | 4 |
_aQA76.8.I64 _bZ57 2010 |
|
| 082 | 0 | 4 |
_a794.81526 _222 |
| 100 | 1 | _aZirkle, Paul. | |
| 245 | 1 | 0 |
_aiPhone game development / _cPaul Zirkle and Joe Hogue. |
| 250 | _a1st ed. | ||
| 260 |
_aBeijing ; _aCambridge [Mass.] : _bO'Reilly, _cc2010. |
||
| 300 |
_axi, 242 p. : _bill. ; _c24 cm. |
||
| 500 | _a"Developing 2D and 3D games in Objective-C."--Cover. | ||
| 504 | _aIncludes bibliographical references (p. 231-232) and index. | ||
| 650 | 0 | _aiPhone (Smartphone) | |
| 650 | 0 |
_aMobile games _xDesign. |
|
| 650 | 0 | _aObjective-C (Computer program language) | |
| 700 | 1 | _aHogue, Joe. | |
| 942 | _2lcc | ||
| 999 |
_c54926 _d54926 |
||