TY - BOOK AU - Gortler,Steven J. TI - Foundations of 3D computer graphics SN - 0262017350 AV - T385 .G658 2012 PY - 2012/// CY - Cambridge, MA PB - MIT Press KW - Computer graphics KW - Three-dimensional display systems N1 - Includes bibliographical references (p. 267-270) and index; 1; Introduction --; 2; Linear --; 3; Affine --; 4; Respect --; 5; Frames in graphics --; 6; Hello world 3D --; 7; Quaternions (a bit technical) --; 8; Balls, track and arc --; 9; Smooth interpolation --; 10; Projection --; 11; Depth --; 12; From vertex to pixel --; 13; Varying variables (tricky) --; 14; Materials --; 15; Texture mapping --; 16; Sampling --; 17; Reconstruction --; 18; Resampling --; 19; Color --; 20; What is ray tracing? --; 21; Light (technical) --; 22; Geometric modeling, basic intro --; 23; Animation, not even an introduction --; appendix A; Hello world 2D --; appendix B; Affine functions UR - http://mitpress-ebooks.mit.edu/product/foundations-3d-computer-graphics ER -