Gortler, Steven J. 1966-

Foundations of 3D computer graphics / Steven J. Gortler. - Cambridge, MA : MIT Press, c2012. - 273 p. : ill. ; 24 cm.

Includes bibliographical references (p. 267-270) and index.

Introduction -- Linear -- Affine -- Respect -- Frames in graphics -- Hello world 3D -- Quaternions (a bit technical) -- Balls, track and arc -- Smooth interpolation -- Projection -- Depth -- From vertex to pixel -- Varying variables (tricky) -- Materials -- Texture mapping -- Sampling -- Reconstruction -- Resampling -- Color -- What is ray tracing? -- Light (technical) -- Geometric modeling, basic intro -- Animation, not even an introduction -- Hello world 2D -- Affine functions. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. appendix A. appendix B.

0262017350 (hardcover : alk. paper) 9780262017350 (hardcover : alk. paper)

2011-040567


Computer graphics.
Three-dimensional display systems.

T385 / .G658 2012