Foundations of 3D computer graphics / Steven J. Gortler.
Publication details: Cambridge, MA : MIT Press, c2012.Description: 273 p. : ill. ; 24 cmISBN:- 0262017350
- 9780262017350
- T385 .G658 2012
| Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
|---|---|---|---|---|---|---|---|
| BOOK | Beach Library | 1 | Available | VIRTUAITEM | 0323484 |
Includes bibliographical references (p. 267-270) and index.
1. Introduction -- 2. Linear -- 3. Affine -- 4. Respect -- 5. Frames in graphics -- 6. Hello world 3D -- 7. Quaternions (a bit technical) -- 8. Balls, track and arc -- 9. Smooth interpolation -- 10. Projection -- 11. Depth -- 12. From vertex to pixel -- 13. Varying variables (tricky) -- 14. Materials -- 15. Texture mapping -- 16. Sampling -- 17. Reconstruction -- 18. Resampling -- 19. Color -- 20. What is ray tracing? -- 21. Light (technical) -- 22. Geometric modeling, basic intro -- 23. Animation, not even an introduction -- appendix A. Hello world 2D -- appendix B. Affine functions.

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